Anonymous
Community variant

Maze Hills

Reach the hills!!
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Hailstorm
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting positionNKNNKN
Default starting position

Pieces and movement

  • The piece set used on the board is: king (k) and knight (n).

Move rules

  • Castling is not allowed.

Promotion

  • Promotion choices are both sides: no pieces.

Winning and losing

  • A flag/goal-zone win is active for piece(s) k.
  • Stalemate is scored as a draw.
  • Checkmate is scored as a loss for the side to move.

Draws and adjudication

  • The n-move rule is set to 50 moves.
  • Position repetition is adjudicated after 3-fold repetition as a draw.

Fairy-Stockfish rules

[mzerace:chess]
maxRank = 10
maxFile = 12

; Built-in '*' wall squares (native FEN feature, no custom pieces needed).
; Board is 180°-rotationally symmetric, so both kings sit exactly
; 11 open squares away from the shared goal in the center.
startFen = 1*1*3*2nk/1**1*5*n/1*6*1*1/4*1***3/*2**4**1/1**4**2*/3***1*4/1*1*6*1/N*5*1**1/KN2*3*1*1 w - - 0 1

; --- Win condition: race to the center goal ---
flagPiece = k
flagRegionWhite = f5 f6 g5 g6
flagRegionBlack = f5 f6 g5 g6
flagMove = true

; --- Only Kings + Knights in play ---
promotionPieceTypes =
castling = false
nMoveRule = 50
nFoldRule = 3
nFoldValue = draw
stalemateValue = draw
checkmateValue = loss