Anonymous
Community variant

16 Manns vs Chess Army

This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Videocatter
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting positionRNBQKBNRPPPPPPPPCCCCCCCCCCCCCCCC
Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p) and custom piece 1 (c).
  • custom piece 1 (c) is a custom piece with Betza movement `K`.

Move rules

  • Castling is not allowed.

Winning and losing

  • An extinction rule is active: reaching 0 remaining piece(s) c causes a loss for the side to move.

Draws and adjudication

  • The n-move rule is set to 50 moves.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (C) movement
Custom piece 1 (C) movementC
K
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[manns_horde_:chess]
castling = false
extinctionValue = loss
extinctionPieceTypes = c
extinctionPseudoRoyal = true
nMoveRule = 50
customPiece1 = c:K
pieceToCharTable = PNBRQ.......C.....Kpnbrq.......c.....k
startFen = rnbqkbnr/pppppppp/8/8/8/8/CCCCCCCC/CCCCCCCC w - - 0 1